Tutorial Cheat Proof Gameplay Metaplay Docs
Introduction to Automated Testing Learn how to set up automated tests for your Metaplay SDK integration Metaplay Compatibility Matrix Check the compatibility of the Metaplay SDK with other Metaplay services
Metaplay Game Backend SDK An introduction to Metaplay 39 s
The Metaplay SDK provides a set of tools and libraries for implementing online enabled games using the Unity game engine It can be used to develop anything from simple single player games with state persisted on the server all the way to full real time games with complex social interactions
Metaplay launches new Unity based SDK to help mobile studios
Adding the SDK to a Unity Project Metaplay Docs
Metaplay SDK Documentation Home
Accounts and Authentication Metaplay Docs
Metaplay Sdk Documentation Home
Finland based Metaplay has launched a Unity based SDK to help mobile game developers scale their games The Metaplay SDK is designed to provide extensible workflows libraries and tooling to developers
Working with Game Config Data Metaplay Docs
Introduction to Metaplay
This article introduces the core concepts of Models Actions and Configs and how they are used to implement game logic on top of the Metaplay SDK
Metaplay supports a data driven way to specify the game 39 s design economy and localization data using external tools like Google Sheets and Excel
The Metaplay SDK comes packed with a full suite of tools to help you keep your game content rich maximise your game s retention and boost monetisation Schedule and manage events easily ship over the air updates and A B test anything right out of the box
Metaplay 39 s Unity SDK is a Unity client library packed with features to make game programming smoother and faster Tools and workflows like Metaplay 39 s shared
Game Programming Tools For Making Mobile Games Metaplay
Sign in to the Metaplay Portal to download the Metaplay SDK the complete backend platform for building scaling and operating groundbreaking mobile games
Introduction to Metaplay Getting Started Adding the SDK to a Unity Project Connecting to the Game Server Saving Player Data on the Server Creating and Using Actions
Metaplay Custom Game Backend for Live Service Unity C
Game Server Architecture Metaplay Docs
Integrating the Metaplay SDK Metaplay s Programming Model Tutorial Game Logic Introduction to Game Configs Tutorial Game Configs Tutorial Cheat Proof Gameplay
Updating the Metaplay SDK Metaplay Docs
Download Metaplay SDK Sign in to the Metaplay Portal
Getting Started Metaplay Docs
Learn how to use the CoffeeByte Instance Segmentation API v4 2024 12 03 12 39am created by COFFEEBYTE
Metaplay Compatibility Matrix Metaplay Docs
Metaplay SDK ships as source code and is designed to be extended for your game 39 s advanced needs Customise powerful game config pipelines to your game for OTA updates and A B testing Pre made implementations for the most common game features with the ability to add your own
Code great games faster than ever with the Metaplay SDK Unity package Write shared client game server code develop and test offline debug remotely and more Watch the short 1m25s video to learn more
The Metaplay SDK has built in support for developing data driven games through its game configs system By implementing your game s key balancing in data you unlock powerful workflows like over the air updates without client patches and the possibility to use external editors to manage your data
This section introduces Metaplay 39 s main concepts with practical guides to help you plan and build your game using Metaplay First Steps Adding the SDK to a Unity Project Get Metaplay up and running in your Unity project with samples to tinker with
Introduction to Metaplay This article will give you a high level overview of what Metaplay is and how it can help you build and operate your online game What 39 s New in Metaplay SDK Check out Release 30 to see what 39 s new in the latest major update
These steps will guide you through adding the Metaplay SDK to your Unity game project and getting started with building and running the game server locally Extract the contents of the release package into your project root In the Unity Editor open the package manager from the menu Window Package Manager
Metaplay Sdk Documentation Home
How to Use the CoffeeByte Instance Segmentation API
Frequently asked questions about Metaplay Mobile game backend
Introduction to Metaplay s Programming Model Metaplay Docs
Getting Started Metaplay Docs
This section has some practicals that introduce Metaplay 39 s main concepts and will give you a nice starting point to plan and build your game using Metaplay
Adding the SDK to a Unity Project Connecting to the Game Server Saving Player Data on the Server