Tutorial Cheat Proof Gameplay Metaplay Docs

Game Programming Tools For Making Mobile Games Metaplay

You can use Metaplay to make anything ranging from single player games with server side persisted state and cheat proof game logic to games with deep meta or social features like guilds and live events

Introduction to Metaplay Metaplay Docs

Securing Game Server Infrastructure Metaplay Docs

All Metaplay game servers have an admin dashboard component shipped along with them The dashboard is a dynamic web application and interacts with backend server APIs to allow administrators and LiveOps managers to control the game

Metaplay supports a data driven way to specify the game 39 s design economy and localization data using external tools like Google Sheets and Excel

Your Comprehensive Guide To Mobile Game Server Costs Metaplay

Game Server Architecture Metaplay Docs

Getting Started Metaplay Docs

In this tutorial we 39 ll take the Wordle clone we built previously and implement server actions and configs to make it cheat proof

Tailor your backend to your growing game and players 39 needs with Metaplay 39 s fully extensible and programmable C server Server authoritative by design and cheat proof by default you 39 ll never fear for your game 39 s security as you scale

Metaplay enabled games consist of the following components Game Client A normal Unity project that uses the Metaplay SDK to connect to its game server Game Server Scalable backend for executing C game logic in the cloud DevOps Infrastructure Used to deploy and operate the game servers

Working with Game Config Data Metaplay Docs

You can easily build and deploy your Metaplay game server following a few steps laid out on this page Here 39 s an overview of what 39 s ahead Setting up context variables Building the server Push to Metaplay Deploying the built server You 39 ll also learn how to delete a server if needed

Metaplay s Manifesto Four Design Principles Guiding Metaplay

Deploying a Game Server Metaplay Docs

Getting Started Metaplay Docs

This section has some practicals that introduce Metaplay 39 s main concepts and will give you a nice starting point to plan and build your game using Metaplay

Extensible Game Server and Cloud Based Backend Metaplay

This guide provides an example of manually building deploying and interacting with game servers

Deploying a Game Server Metaplay Docs

Manually Deploying a Game Server to the Metaplay Managed

This guide walks you through the steps to build and deploy a game server to Metaplay 39 s cloud environments manually from your local machine

Game Server Architecture Metaplay Docs

Learn about the four design principles guiding Metaplay 39 s cloud infrastructure design Discover how stateful design cherry picked compute consumption persisted state and data and observability and openness contribute to scalable and cost effective infrastructure for large games

Connecting to the Game Server Metaplay Docs

In this comprehensive guide to server costs and pricing you 39 ll gain an understanding of the costs of different components of a mobile game 39 s backend infrastructure and learn how to more accurately plan and estimate game server and cloud infrastructure costs for scaling mobile games

Introduction to Metaplay s Programming Model Metaplay Docs

First Steps Adding the SDK to a Unity Project Get Metaplay up and running in your Unity project with samples to tinker with Server Connection Connecting to the Game Server Learn how to connect your Unity client to the game server

This guide gives an overview of the Metaplay SDK s game server software architecture and its programming model

Metaplay Custom Game Backend for Live Service Unity C

Adding the SDK to a Unity Project This guide will walk you through integrating the Metaplay SDK package into your existing Unity game project and running the local backend Introduction to Metaplay This article will give you a high level overview of what Metaplay is and how it can help you build and operate your online game

Game Server Architecture Metaplay Docs

Metaplay SDK Documentation Home

This article introduces the core concepts of Models Actions and Configs and how they are used to implement game logic on top of the Metaplay SDK

Introduction to Game Configs Metaplay Docs

Metaplay 39 s game configs are a data driven way to specify the game 39 s design economy and localization data using external tools like Google Sheets and Excel

Code your client and server simultaneously with shared C game logic Develop most of your game offline for the fastest possible iterations Write server authoritative and cheat proof code that 39 s production ready from the start Local and online tools for great debugging and testing workflows

With the game server running we can connect the game client to it in Unity Open the environment configs editor under Metaplay Environment Configs and set 39 Active Environment 39 to 39 localhost 39 Hitting play will now form a connection to your locally running game server Check it out